Jawnomicon

Ghoul

Originating from Arabian folklore, ghouls are undead creatures that resemble humans but have dog-like limbs. They feast on human flesh, especially that of travelers.

At a glance

Tradition
Arabian folklore
Kind
Arabian jinn
Trait family
The Silent-Winged

Near this figure

and 1 more
  • Keelut Emerges at night to attack

Traits

Read from the figure's description, which a model wrote. Open "why" for the sentence a trait came from.

Form

  • Emaciated skeletal hunger spirit
    why

    Their skin is often described as pallid and decaying, stretched taut over protruding bones, giving them a gaunt and emaciated look.

  • Shapeshifts human animal
    why

    Some legends speak of ghouls having the ability to shapeshift, taking on the appearance of their most recent victim to lure more unsuspecting humans to their doom.

  • Skeletal ghostly form
    why

    Their skin is often described as pallid and decaying, stretched taut over protruding bones, giving them a gaunt and emaciated look.

  • Hybrid of multiple animals
    why

    Their appearance is a grotesque fusion of human and canine features, with elongated limbs ending in sharp claws, and a hunched, predatory posture.

Behaviour

  • Emerges at night to attack
    why

    These nocturnal predators are known for their insatiable hunger for human flesh, particularly favoring the meat of unsuspecting travelers.

Sight and sound

  • Glowing red eyes
    why

    Perhaps their most striking feature is their glowing eyes, which are said to shine with an eerie, otherworldly light in the darkness.

Offensive powers

  • Superhuman strength
    why

    They possess incredible strength and agility, allowing them to overpower their prey with ease.

Utility powers

  • Shapeshifting
    why

    Some legends speak of ghouls having the ability to shapeshift, taking on the appearance of their most recent victim to lure more unsuspecting humans to their doom.

Roles

Judged from the works' own entries, not from the description. Carries: the figure holds the role. Meets: the role is in its stories, held by something it meets.