Golem
Also called Golem of Prague.
In Jewish folklore, the Golem is an animate being sculpted from clay or mud and brought to life through sacred Hebrew names or letters, most famously by Rabbi Judah Loew of Prague.
At a glance
- Tradition
- Jewish folklore
- Region
- Prague, Czech Republic (place of origin)
- Trait family
- The Track-Leavers
Near this figure
Traits
Read from the figure's description, which a model wrote. Open "why" for the sentence a trait came from.
Form
- Sculpted from clay or mud
why
In Jewish folklore, the Golem is an animate being sculpted from clay or mud and brought to life through sacred Hebrew names or letters, most famously by Rabbi Judah Loew of Prague.
Behaviour
- Animated by sacred inscription
why
The Golem is animated through Kabbalistic ritual: its creator inscribes or places sacred Hebrew letters or divine names upon it, most commonly the word "emet" (truth) on its forehead, or a parchment bearing the Tetragrammaton placed in its mouth.
- Deactivated by altering inscription
why
To deactivate the Golem, the animating inscription is altered or removed, as in the well-known motif of erasing the first letter of "emet" to leave "met" (death), which causes the creature to collapse back into inert clay.
- Mute servant no independent will
why
In most tellings the Golem has no independent will or moral judgment of its own; it acts as a literal, obedient servant of its creator, carrying out instructions without nuance or the capacity for ethical reasoning.
- Creation outgrows creators control
why
In some tellings of the Prague legend, the Golem grows increasingly large, violent, or uncontrollable over time, and Rabbi Loew is ultimately forced to deactivate it and store its remains in the attic of the Old-New Synagogue, where legend holds they remain hidden to this day.
Offensive powers
- Superhuman strength
why
It is usually depicted as mute and as possessing immense physical strength far beyond that of an ordinary person.
Roles
Judged from the works' own entries, not from the description. Carries: the figure holds the role. Meets: the role is in its stories, held by something it meets.
- Shadow carries both readings
3 citations
- Ad de Vries, Dictionary of Symbols and Imagery, s.v. "Golem."
- Carol Rose, Giants, Monsters, and Dragons, s.v. "Golem."
- Theresa Bane, Encyclopedia of Beasts and Monsters in Myth, Legend and Folklore, s.v. "Golem."
- Death meets
3 citations
- Ad de Vries, Dictionary of Symbols and Imagery, s.v. "Golem."
- Carol Rose, Giants, Monsters, and Dragons, s.v. "Golem."
- Theresa Bane, Encyclopedia of Beasts and Monsters in Myth, Legend and Folklore, s.v. "Golem."
- Father meets
3 citations
- Ad de Vries, Dictionary of Symbols and Imagery, s.v. "Golem."
- Carol Rose, Giants, Monsters, and Dragons, s.v. "Golem."
- Theresa Bane, Encyclopedia of Beasts and Monsters in Myth, Legend and Folklore, s.v. "Golem."
- Hero meets
3 citations
- Ad de Vries, Dictionary of Symbols and Imagery, s.v. "Golem."
- Carol Rose, Giants, Monsters, and Dragons, s.v. "Golem."
- Theresa Bane, Encyclopedia of Beasts and Monsters in Myth, Legend and Folklore, s.v. "Golem."