Jawnomicon

Skinwalker

Also called Yee naaldlooshii.

In Navajo (Diné) tradition, this is a malevolent human witch who has gained the power to transform into or take on the characteristics of an animal, most often by violating sacred taboos.

At a glance

Tradition
Native American folklore
Region
American Southwest (place of origin)
Trait family
The Swift-Footed
Symbols
CrowWitch

Near this figure

Symbols

Judged against the description by a model. Meanings are our own paraphrase.

Traits

Read from the figure's description, which a model wrote. Open "why" for the sentence a trait came from.

Form

  • Shapeshifts human animal
    why

    A skinwalker is understood to be a person, usually described as a witch or medicine person who has turned to evil, who has gained the ability to transform into, possess, or take on the appearance and abilities of an animal, most commonly a coyote, wolf, fox, owl, or crow.

Behaviour

  • Shed skin to transform
    why

    In many tellings the transformation is achieved by donning the pelt or skin of the animal in question.

Sight and sound

Utility powers

  • Shapeshifting
    why

    A skinwalker is understood to be a person, usually described as a witch or medicine person who has turned to evil, who has gained the ability to transform into, possess, or take on the appearance and abilities of an animal, most commonly a coyote, wolf, fox, owl, or crow.

  • Superhuman speed
    why

    Accounts describe skinwalkers moving unnaturally fast, running on all fours even in partially human form, and being sighted at night along roads or near homes, where their eyes are said to reflect light abnormally when caught in a vehicle's headlights or a flashlight beam.

  • Vocal mimicry
    why

    Powers attributed to skinwalkers in various tellings include shapeshifting, superhuman speed, mimicking the voices of loved ones or animals to lure victims, cursing or causing illness and death at a distance, and reading the minds of those they target.

Curses

  • Curse infliction
    why

    Powers attributed to skinwalkers in various tellings include shapeshifting, superhuman speed, mimicking the voices of loved ones or animals to lure victims, cursing or causing illness and death at a distance, and reading the minds of those they target.

Roles

Judged from the works' own entries, not from the description. Carries: the figure holds the role. Meets: the role is in its stories, held by something it meets.