Jawnomicon

Dokkaebi

Also called Tokkaebi.

In Korean folklore, the Dokkaebi is a mischievous goblin-like spirit associated with abandoned objects, known for its love of wrestling contests, wordplay, and granting wishes through a magic cudgel.

At a glance

Tradition
Korean mythology
Region
Korea (place of origin)
Trait family
The Waking Things

Near this figure

Traits

Read from the figure's description, which a model wrote. Open "why" for the sentence a trait came from.

Form

  • Animated household object
    why

    Dokkaebi are traditionally said to arise from discarded household objects, such as old brooms, bloodied rags, or worn-out tools, that have absorbed enough human energy or blood over long years to awaken as spirits.

  • Born from inanimate object
    why

    Dokkaebi are traditionally said to arise from discarded household objects, such as old brooms, bloodied rags, or worn-out tools, that have absorbed enough human energy or blood over long years to awaken as spirits.

Behaviour

  • Spirit born from neglected objects over time
    why

    Dokkaebi are traditionally said to arise from discarded household objects, such as old brooms, bloodied rags, or worn-out tools, that have absorbed enough human energy or blood over long years to awaken as spirits.

  • Outwitted by a clever trickster rather than force
    why

    In some tellings, a Dokkaebi can be tricked into revealing its weakness or driven off by a show of superior cunning rather than force, and it is said to fear or dislike horse blood and certain colors such as red.

  • Weakness to specific animal or object
    why

    In some tellings, a Dokkaebi can be tricked into revealing its weakness or driven off by a show of superior cunning rather than force, and it is said to fear or dislike horse blood and certain colors such as red.

  • Wrestling or game challenge with travelers
    why

    Dokkaebi are also famous in folklore for challenging travelers to a game or a wrestling match, particularly ssireum-style leg-wrestling, on lonely roads at night, and for their fondness for riddles and clever wordplay, which a quick-witted human can use to outsmart them.

Roles

Judged from the works' own entries, not from the description. Carries: the figure holds the role. Meets: the role is in its stories, held by something it meets.