Jawnomicon

Garm

Also called Garmr.

Garm (Garmr) is the blood-marked hound that guards the gate to the Norse underworld, whose baying at Gnipahellir is counted among the signs of Ragnarok and who is fated to kill, and be killed by, the god Tyr.

At a glance

Tradition
Norse mythology
Region
Underworld (place of origin)
Trait family
The Threshold-Keepers

Near this figure

Traits

Read from the figure's description, which a model wrote. Open "why" for the sentence a trait came from.

Behaviour

  • Underworld gatekeeper
    why

    Garm (Garmr) is the blood-marked hound that guards the gate to the Norse underworld, whose baying at Gnipahellir is counted among the signs of Ragnarok and who is fated to kill, and be killed by, the god Tyr. Garm, or Garmr in Old Norse, is the great hound of Norse mythology, chained before Gnipahellir, the cave mouth that opens onto the underworld realm ruled by the goddess Hel.

Omens

  • Bound monster breaks free at worlds end
    why

    When the appointed battle comes, Garm breaks free of his bonds and meets the god Tyr; the two kill each other in single combat, one casualty among the paired duels that close out the mythology's central gods against their monstrous opposites, alongside Odin against Fenrir and Thor against Jormungandr.

  • Prophesied mutual destruction with a god
    why

    Garm (Garmr) is the blood-marked hound that guards the gate to the Norse underworld, whose baying at Gnipahellir is counted among the signs of Ragnarok and who is fated to kill, and be killed by, the god Tyr. Garm, or Garmr in Old Norse, is the great hound of Norse mythology, chained before Gnipahellir, the cave mouth that opens onto the underworld realm ruled by the goddess Hel.

Defensive powers

  • Threshold guardianship
    why

    Eddic sources describe him as blood-stained about the chest and, in one formula, as the finest of dogs — a guardian figure stationed at a threshold rather than a free-ranging monster.

Roles

Judged from the works' own entries, not from the description. Carries: the figure holds the role. Meets: the role is in its stories, held by something it meets.