Sedna
Also called Sanna, Nuliajuk.
In Inuit and broader Arctic folklore, Sedna is the foundational sea goddess and mother of all sea creatures, ruling the ocean depths from a home she never chose.
At a glance
- Tradition
- Inuit mythology
- Region
- Arctic (place of origin)Deep Ocean (habitat)
- Trait family
- The Two-Realmed
- Symbols
- Fish
Near this figure
Symbols
Judged against the description by a model. Meanings are our own paraphrase.
- Fish is Fish denote aquatic life, fertility, renewal, divine nourishment, and resurrection, while specific traditions also treat them as offerings, taboos, ghosts’ food, or oracles.
why
Sedna is most often described as a woman transformed into a being of the deep, her lower body merging into that of a great fish or sea mammal, and her long hair, which she cannot comb herself, drifting loose in the currents around her.
Traits
Read from the figure's description, which a model wrote. Open "why" for the sentence a trait came from.
Form
- Primordial progenitor of life
why
foundational sea goddess and mother of all sea creatures
- Woman transformed into half fish sea being
why
Sedna is most often described as a woman transformed into a being of the deep, her lower body merging into that of a great fish or sea mammal, and her long hair, which she cannot comb herself, drifting loose in the currents around her.
Behaviour
- Can be placated by specific ritual or trick
why
Because her hair cannot be tended in the tangled depths, it becomes matted with the grievances and misdeeds of the living, and it is said that a shaman must undertake a perilous spirit journey to the sea floor to comb and braid her hair, soothing her anger and persuading her to release the animals back to the hunters.
- Withholds aid from the disrespectful
why
Her central power is her total command over marine game: when angered, she withholds the sea animals from hunters, bringing famine to coastal communities, and only releases them again once appeased.
Utility powers
- Controls marine game abundance
why
Her central power is her total command over marine game: when angered, she withholds the sea animals from hunters, bringing famine to coastal communities, and only releases them again once appeased.
Roles
Judged from the works' own entries, not from the description. Carries: the figure holds the role. Meets: the role is in its stories, held by something it meets.
- Queen carries both readings
2 citations
- Carol Rose, Spirits, Fairies, Leprechauns, and Goblins, s.v. "Sedna."
- Maria Leach, editor, Funk & Wagnalls Standard Dictionary of Folklore, Mythology, and Legend, s.v. "Sedna."
- Threshold carries
2 citations
- Carol Rose, Spirits, Fairies, Leprechauns, and Goblins, s.v. "Sedna."
- Maria Leach, editor, Funk & Wagnalls Standard Dictionary of Folklore, Mythology, and Legend, s.v. "Sedna."
- Father meets
2 citations
- Carol Rose, Spirits, Fairies, Leprechauns, and Goblins, s.v. "Sedna."
- Maria Leach, editor, Funk & Wagnalls Standard Dictionary of Folklore, Mythology, and Legend, s.v. "Sedna."
- Hero meets
2 citations
- Carol Rose, Spirits, Fairies, Leprechauns, and Goblins, s.v. "Sedna."
- Maria Leach, editor, Funk & Wagnalls Standard Dictionary of Folklore, Mythology, and Legend, s.v. "Sedna."
- Water meets
2 citations
- Carol Rose, Spirits, Fairies, Leprechauns, and Goblins, s.v. "Sedna."
- Maria Leach, editor, Funk & Wagnalls Standard Dictionary of Folklore, Mythology, and Legend, s.v. "Sedna."